ImpulseDriven.com
Brad' site where he mouths off about technology, politics, religion, world affairs, and all sorts of politically incorrect topics.
November 12, 2010 by Draginol
Fire-Watch pointed out that I’ll need to get a virtual image of Windows XP going in order to program GalCiv.  Otherwise, I’d have to take some people off of Elemental to migrate the GalCiv II project to Visual Studio 2005 or 2008.

Right now, I’m on a bit of a sabbatical to get back to focusing on tech. So installing a virtual PC image (or VM Ware) is kind of cool.  I’ll let you guys know how it goes as I’m doing it.
November 12, 2010 by Draginol
Fire-Watch pointed out that I’ll need to get a virtual image of Windows XP going in order to program GalCiv.  Otherwise, I’d have to take some people off of Elemental to migrate the GalCiv II project to Visual Studio 2005 or 2008.

Right now, I’m on a bit of a sabbatical to get back to focusing on tech. So installing a virtual PC image (or VM Ware) is kind of cool.  I’ll let you guys know how it goes as I’m doing it.
November 10, 2010 by Draginol
So I’m on a sabbatical which was planned a long while ago.  Basically, it’s an opportunity for me to get back to my roots.

One of the things I’m working on during sabbatical is GalCiv II (Twilight of the Arnor).  It’ll be lots of little tweaks and improvements (AI, gameplay, balance, bug fixing).  But this is the kind of thing I enjoy but can only justify on vacation.

It seems like for the last couple of years my role has been less CEO and more fire fighter anyway. While...
November 10, 2010 by Draginol
So I’m on a sabbatical which was planned a long while ago.  Basically, it’s an opportunity for me to get back to my roots.

One of the things I’m working on during sabbatical is GalCiv II (Twilight of the Arnor).  It’ll be lots of little tweaks and improvements (AI, gameplay, balance, bug fixing).  But this is the kind of thing I enjoy but can only justify on vacation.

It seems like for the last couple of years my role has been less CEO and more fire fighter anyway. While...
February 6, 2010 by Draginol
With Winter getting along, my wife is insisting that I start taking the books I’ve recently read out of our bedroom and put them away downstairs.

I won’t bore you with the books that weren’t good, below are the ones I highly recommend:

The Little Black Book of Violence: What Every Young Man Needs to Know About Fighting Gridlock: Why We're Stuck in Traffic and What to Do About It The Singularity Is Near: When Humans Transcend Biology Transcend: Nine Steps to Living Well Fore...
December 29, 2009 by Draginol
Keyboard Launchpad is a marvelously useful utility. But its UI is pretty long in the tooth.  I was wondering what sorts of features and changes users would like to see?

Would anyone like to sketch together ideas on how they’d like to see its user interface changed?
December 27, 2009 by Draginol
As the new year approaches, we’re starting to look forward to the DesktopX 4 beta.

So what are the goals of it?  Well, to be honest, the goals are pretty modest: Strip out the parts that are difficult to work with and build it back up.

Stripping it down

First off, DesktopX comes with several plugins that I have asked to be removed:

Any plug-in that doesn’t work on Windows 7 with UAC on would be removed.  The existing DesktopX library would be renamed “DesktopX l...
October 4, 2009 by Draginol


If you don’t already have Impulse Ready to Play’s beta definitely sign up. People who have Demigod are going to be getting a copy of it added to their Impulse account this week. It’s just a beta but holy cow, it makes a huge difference in getting games going.

http://readytoplay.impulsedriven.com
October 4, 2009 by Draginol


If you don’t already have Impulse Ready to Play’s beta definitely sign up. People who have Demigod are going to be getting a copy of it added to their Impulse account this week. It’s just a beta but holy cow, it makes a huge difference in getting games going.

http://readytoplay.impulsedriven.com
September 24, 2009 by Draginol
In hindsight, Notes are such an obvious feature that every RTS should have them. Though, admittedly, I would like to thank the various karma gods that such a feature did not exist in Total Annihilation as I would never have been able to find anyone to play (I helped pioneer such tactics as com napping, flash tank sticking, metal creators being “given” to the enemy).

We only have half of the note system in. 

Here’s how it works:

Go to Pantheon (http://pantheon.demigodthegame...
September 24, 2009 by Draginol
In hindsight, Notes are such an obvious feature that every RTS should have them. Though, admittedly, I would like to thank the various karma gods that such a feature did not exist in Total Annihilation as I would never have been able to find anyone to play (I helped pioneer such tactics as com napping, flash tank sticking, metal creators being “given” to the enemy).

We only have half of the note system in. 

Here’s how it works:

Go to Pantheon (http://pantheon.demigodthegame...
June 23, 2009 by Draginol

Review: One Second After

Wow!

One Second After is a fictional story in which the United States is attacked by an Electro Magnetic Pulse (EMP) weapon.

What’s scary about EMP weapons is that they’re not far-fetched. When a nuclear explosion takes place in the upper atmosphere, it rains down a huge electromagnetic pulse that will take out most electronics that aren’t hardened specifically for it. That means your car, your electricity, everyone else’s electricity, and all your gadgets are fried. 

May 23, 2009 by Draginol
Greeeeeeeetings!

Well tonight we updated the new network system a couple of times. Micro updates via Impulse are totally the way to go. 

Anyway, the proxy server system is working far better than anticipated. But to go any further with improving the networking, we need some changes that GPG is putting into v1.01 which I mentioned in a previous journal.  I don’t have a set day for that but I am hoping this next week. We already have the release candidate for it.

I was ab...
May 23, 2009 by Draginol
Greeeeeeeetings!

Well tonight we updated the new network system a couple of times. Micro updates via Impulse are totally the way to go. 

Anyway, the proxy server system is working far better than anticipated. But to go any further with improving the networking, we need some changes that GPG is putting into v1.01 which I mentioned in a previous journal.  I don’t have a set day for that but I am hoping this next week. We already have the release candidate for it.

I was ab...
April 17, 2009 by Draginol
Well, what a dramatic week it’s been. The teams at Stardock and GPG have been burning the midnight oil this week.

As those of you who have the game can already see, the server issues are gone. We’ve recreated a duplicate of the server infrastructure we had but dedicated to users who have the most recent version of the game and a valid CD key (serial #).

Based on the logs, we are seeing lots of games being played on-line now.  Yay. Average game has approximately 4.7 humans ...
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